Okami begins with the unleashing of a terrible darkness that’s corrupts almost all of Nippon (otherwise known as feudal Japan). Without going into too much detail about the main questline, what I can reveal is that you really won’t see what’s coming when it comes to the story. But I’ve played better.Expect the unexpected when it comes to.well, everything The bad: combat is repetitive, bosses are straight up recycled in the late game (especially Orochi who you fight three times in the exact same way), game script is verbose, taking minutes to say something that would take seconds. The average: the second half of the story drags on a bit, bosses and enemies don’t provide a lot in terms of challenge, puzzle solutions are, for the most part, straight up given to you, Issun’s “love for the ladies” gets old fast, brush moves MOSTLY work, but can at times just refuse to read your inputs (especially with the “whirlwind” tech, which I have never managed to get to work and really shouldn’t be that hard). The good: beautiful art style, versatile move set which develops well over the game, the story of the first half is really good, the final boss is a fun test of all the skills you have learned over the game, as it should be, a lot of the minor characters can be endearing. The good: beautiful art style, versatile move set which develops well over the Good, but not the amazing game some reviews state it is. Good, but not the amazing game some reviews state it is. I just wish there wasn't so much wandering with no sense of the direction you're supposed to be headed in, and that the dialogue didn't drag on forever to explain incredibly simple things. While I did find those things incredibly frustrating, I still loved this game due to its gorgeous looking art style and its quirky, humorous characters. So the game simultaneously holds your hand to never ending extents, while also frequently dropping you off into the middle of a field with no clue as to what you're supposed to be doing. And then, there are frequent points in the game where you simply have no clue where you're supposed to go next or what you're supposed to do. And the game over explains literally everything like this. 52 full seconds of text, just to explain how to push the Y button four times. There was one point where a character was explaining a new combat technique, and I timed how long it took to get through their explanation, and it literally took 52 seconds for them to explain "mash Y four times." I'm not joking. The dialogue stretches on for an eternity, as do gameplay explanations. And the text portions of the game are egregiously drawn out (no pun intended). It amounts to mashing Y and then using the paintbrush to draw a line through the enemy when they're down to defeat them. But I am somewhat disappointed with the actual gameplay itself. Other reviews also mention the music, which again, is gorgeous, and the humorous characters. I've noticed that most reviews for this game focus almost entirely on the artstyle, and there's a reason why, because it's beautiful. And now, I can see why so many people love this game, and why it's endured for just over a decade, because it is an absolutely gorgeous looking game. I'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past few I'd been wanting to play Okami for a long time, but despite all the times it had been ported to numerous different systems over the past few console generations, I'd just never gotten around to it at any point within the last 12 years, until it came to the Switch.
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